
- #Ways to condense file size unreal apk
- #Ways to condense file size unreal full
- #Ways to condense file size unreal android
- #Ways to condense file size unreal code
#Ways to condense file size unreal code
This is because some Plugins require a particular set of base assets and code to work correctly.
#Ways to condense file size unreal apk
If it is not referenced, you can simply delete it, however, if it is referenced by other assets, you can use the Replace References option to replace the reference to that asset to another asset that is supposed to be packaged in your project.ĭisabling any unused Plugins inside of the UE4 Editor is another way to ensure that unnecessary content and code do not make it into your project's final APK package file. The Delete Assets menu will inform you if the asset you are trying to delete is referenced by another asset. When you do try and delete something from your project, the Delete Assets menu will be displayed like in the following image. You can delete content by first selecting the content you want to delete and then either press the Delete key on the keyboard or use the Delete option in the context menu. When your project is finally ready to be packaged up for the store, make sure to first remove any unused or testing content by selecting it in the Content Browser and deleting it. You can read more about this in the Texture Guidelines for Mobile Platforms section. With the release of Unreal Engine 4.8, you can now specify which size Texture should be used on which devices. However, since each project has different requirements, the saving between the two different build types for your project could be more or less than a 14 percent savings. On the Medieval Match example game, the difference in size between a Development and Shipping build was around 14 percent. When trying to figure out the final size your project will be, keep in mind that the Development version of your project will be slightly larger than your Shipping build size.
#Ways to condense file size unreal full
This is used to stage additional files that you manually load with using the UFS file IO API, ex, third-party libraries that perform their own internal file IO.Ĭlick for full image. This lists directories containing files that should always be copied when packaging your project, but are not supposed to be part of the. Make sure to note that these paths are relative to your project Content directory.Īdditional Non-Asset Directories to Copy. This is used to stage additional file that you manually load via the UFS (Unreal File System) file IO API. pak file otherwise they're copied as individual files).

This list directories containing files that should always be added to the. This lists directories that should never be cooked.Īdditional Non-Asset Directories to Package. Make sure to note that these paths are relative to your project Content directory. uasset files that should always be cooked regardless of whether they're referenced by anything in your project. This lists additional directories containing. List of maps to include when no other map list is specified on command line.

List of maps to include in a packaged build To turn on package compression, you need to do the following in the UE4 Editor.įirst, open up the project's settings by going to the Main Toolbar and selecting the Edit option, then selecting Project Settings.Ĭook everything in the project content directory (ignore list of maps below)Ĭook all things in the project content directory.Ĭook only maps (this only affects cook all)Ĭook only maps (only affects the cook all flag).Ĭreate compressed cooked packages (decreased deployment size).ĭo not include editor content in this package may cause game to crash/error if you are using this content The easiest and quickest way to reduce your APK package size is to tell UE4 to compress the APK packages during the packing process. This way, you ensure that the only content in your project is content that needs to be there.

Do not do this, instead, create an entirely new, empty C++ or Blueprint based project, and then use the Migration Tool to bring over the content that you want to use.
#Ways to condense file size unreal android
When you first start working on your Android based mobile project, you might be tempted to use an existing project as a base to work from or create a new project that has the Starter Content enabled. In the following guide, we will cover steps you can take to help reduce your projects final package size to be as small as possible using nothing but the tools provided to you in the UE4 Editor. No matter what platform your UE4 project is targeting, reducing the size of the packaged game can be challenging. Selecting which Content to Package or not Package
